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05617: (zr107.cpp) midnrun, jetwave, waveshrk, windheat and clones: Display blacks out periodically. 05358: (namcofl.cpp) finalapr and clones: Objects on the side of the track are not visible. 05261: (namcos2.cpp) burnforc: Part of the waterline is missing. 02356: (batman.cpp) batman: Blue line shows on the edge of some ending screens. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME stands for Multiple Arcade Machine Emulator. Movement-wise, and looks-wise, they’re very different.MAME v0.234 is released. All of them have the basics - combo attacks and a special “desperation” move that is like a damaging energy field immediately surrounding the mech that activates for as long as you have health to burn off. Up to three players can join the fight simultaneously by picking from four different mech pilots each with varying characteristics.
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That is, until the player takes part in the mission. The Earth decides to send an expedition to find out what has happened, but somewhat conspiratorially, the story also notes that the real story behind their mission was never revealed to the public. However, scouts report that the Raian capital had suddenly been taken over by a mysterious enemy. The action takes place in the year 2281 and both planet Earth and another planet, the Principalities of Raia, had concluded a truce after fifty years of warfare. The story behind the game was told in a quickly scrolling text tease during the attract mode. That made it perfect for the kind of mechanized mayhem in Armored Warriors.
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System 16 has a great page showcasing a few pics of the actual hardware and the lineup of games that ran on it.
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It powered a number of big titles in Capcom’s arcade lineup such as their Dungeons & Dragons titles, Tower of Doom and Shadow of Mystara, along with a slew of fighting games such as the Street Fighter: Alpha series and Darkstalkers. The CPS-2 was a pretty popular piece of kit. In both cases, the affected board would have to be sent back to Capcom. Of course, batteries don’t last forever, either. The idea was part of Capcom’s anti-bootlegging efforts with the idea that any tampering that would result in the chip losing the battery charge would cause all of the keys being wiped out making the hardware incapable of running anything. One more thing that the CPS-2 had that its predecessor didn’t was the infamous “suicide battery” which powered a chip containing the encryption keys for decrypting the game roms. Graphically, the CPS-2’s hardware was similar to the CPS-1 in that regard. The boards were also color coded to indicate which regions they were intended for. This time, Capcom opted to integrate QSound Labs’ Q Sound into the CPS-2 (and before that, the CPS System Dash which was a slightly upgraded CPS-1). Creating the sound, however, weren’t Yamaha chips as in the CPS-1. The CPS-2 was built around the exceptionally popular, and versatile, 16-bit Motorola 68000 along with another old standby, Zilog’s Z80, which handled the sound. Instead of replacing the guts of the machine to change it out for a new title, owners could simply replace a cartridge inside for another Capcom game. It ran on Capcom’s CPS-2 arcade hardware which was part of their effort to standardize things and cut down on costs both for themselves and arcade owners. That’s right - this was a beat ’em up with mechs. They took their beat ’em up chops, merged them in with Japan’s love for mecha, and the result was Powered Gear or, as it was called in the West, Armored Warriors. Titanfall’s been making huge waves in the past few days as the next big thing mixing mechs in with Call of Duty style shooting. The US flyer, in comparison, was a pitiful single sheet. She had also worked on the game as a character designer. Capcom artist, Kinu Nishimura, was likely responsible for this illustration. The Japanese flyer (courtesy of the Arcade Flyer Archive) for the arcade game was a big production with six pages of information, drawings, character sketches, etc. Called Powered Gear in Japan, it was renamed Armored Warriors for the West.